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Book, 2004
Current format, Book, 2004, , All copies in use.
Book, 2004
Current format, Book, 2004, , All copies in use. Offered in 0 more formats
The kids and Digit must learn to speak in code to stop Hacker from capturing Icky, the powerful giant cyber-slug who feeds on pure energy (1st work). Hacker infects Motherboard with a new virus. Digit and the kids must find the wacky ingredients to make the antidote (2nd work). Collecting the Ten Lucky Charms of Cyberspace turns Hacker's bad luck into good. When he starts to cause chaos everywhere, Motherboard sends the CyberSquad to free the Luck Charms from Hacker (3rd work).
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